![]() ![]() As well as appearing on Gordon's suit, the symbol replaces the letter "a" in the game title ( H λlf-Life), and is the name of the complex in the Black Mesa Research Facility where teleportation experiments are conducted in the first game. This symbol is used by scientists to denote the decay constant of radioactive elements (related to the half-life of an element). The symbol on Gordon's HEV suit is the lower case Greek letter Lambda, λ. ![]() The Mark V initially used a single power source for the flashlight, sprinting, and oxygen supply in Half-Life 2: Episode Two the flashlight was given a separate power source to improve gameplay. It features a visual zooming capability, limited sprinting, an anti-venom injector, an optional ammo and health counter on the crosshair, and has been modified to use Combine power nodes to charge the suit. In Half-Life 2 Gordon receives the upgraded Mark V suit, which lacks the long-jump module but gains several new abilities. It is charged using power modules throughout Black Mesa. Later in the game, the suit is equipped with an optional long-jump module so Gordon can leap great distances. In Half-Life, Gordon wears the Mark IV suit. Gabe Newell has stated that Valve sees no reason to give Gordon a voice. The images of Gordon are only seen on the game's cover and menu pages, and also in advertisements, making them marketing tools rather than pictures of what Gordon is "really like". ![]() As a means of immersing the player in the role, Gordon never speaks, and there are no cutscenes or mission briefings-all action is viewed through Gordon's eyes, with the player retaining control of Gordon's actions at nearly all times. It also projects a heads-up display (HUD) which displays Gordon's health and suit charge level, remaining ammunition, and a crosshair. The suit contains an on-board computer system that constantly monitors the user's health and vital signs, and reacts to any changes in the user's condition. It comes with a built-in flashlight, a radio, various tracking devices, a compass, and a Geiger counter. The suit can be charged by various means, and has its own oxygen supply and medical injectors, such as morphine and a neurotoxin antidote. A fully charged suit can survive several dozen hits from small arms and even one direct hit from an RPG. The suit's main feature is its "high-impact reactive armor", an electrically powered armor system that, when charged, absorbs two-thirds of the damage that Gordon would ordinarily suffer in Half-Life and 80% in Half-Life 2. The suit is designed to protect the user from radiation, energy discharges, and blunt trauma during the handling of hazardous materials. Gordon wears a special full-body hazmat suit, known as the Hazardous En vironment Suit (or HEV Suit). Other iterations of Gordon's concept featured different glasses, a ponytail, and a helmet. An earlier model of Gordon, known as "Ivan the Space Biker", had a full beard that was subsequently trimmed. The texture for Gordon's head was "too big of a job for just one person", so Valve designers combined references from four people. Laidlaw had originally named the character "Dyson Poincaré", combining the names of physicist and philosopher Freeman Dyson and mathematician Henri Poincaré. Half-Life director Gabe Newell coined the name "Gordon Freeman" during a conversation with the game's writer Marc Laidlaw in his car. An early concept art of Gordon Freeman, wearing a bulkier HEV suit, helmet, and goggles ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |